LDraw App for iOS


very nice, and one thought
#4
since I'm on the Android side of the world, I cannot checkout your app,
but it looks very, very nice!

The problem with the Apps like Apple and Google intend to push them into the market is, IMHO,
that they break the universal structure of the internet.
Instead of using HTML5 to simply design a webpage, companies like newspapers seem to instead prefer
to have programmers write specific apps for iOS and Android (and, maybe tomorrow, another App technology X
and another App technology Y and another App technology Z).
So I see the universality of the internet drown and drown by these developments.
That's the reason why I would prefer a more OS-independent approach over an OS-specific one:
I would prefer to have some webpage, embed some (admittedly, ugly) JavaScript into it,
and use WebGL to paint the 3D object. Doing it this way could be seen by any browser supporting
these technologies, and the browser would take care of doing this as quickly as possible on its given hardware,
not the content supplier.

Just wanted to share this thought, it is mainly an extended version of this:
http://forums.ldraw.org/showthread.php?t...22#pid1022
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Messages In This Thread
LDraw App for iOS - by Renaud Breard - 2011-12-02, 20:10
Re: LDraw App for iOS - by Jim DeVona - 2011-12-02, 20:44
very nice, and one thought - by Steffen - 2011-12-02, 22:53
you are right - by Steffen - 2011-12-02, 23:49
Re: LDraw App for iOS - by Orion Pobursky - 2011-12-02, 21:29
Re: LDraw App for iOS - by Renaud Breard - 2011-12-07, 18:21

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