Well, it was working correctly in the originial LPub and also the previous version of LPub3D, so I suppose you broke something in the 1.3.0 update
Also, I've been experimenting a bit with the 1.3.0 update a bit yesterday. And it seems way faster that the original LPub and even the previous version of LPub3D. Is it just me or did you really make some under-the-hood improvements? (Or could it be that I was experimenting with a small 100pcs model instead of the 2000+ Technic models I normally use?)
Thanks!
Also, I've been experimenting a bit with the 1.3.0 update a bit yesterday. And it seems way faster that the original LPub and even the previous version of LPub3D. Is it just me or did you really make some under-the-hood improvements? (Or could it be that I was experimenting with a small 100pcs model instead of the 2000+ Technic models I normally use?)
Thanks!