Hi Merlijn,
Thanks for the update. I have not played too much with callouts mostly because I don't believe they are necessary. To put another way, there are other model structure patterns that communicate the efficient building without the use of callouts.
Furthermore, the underlying placement architecture of LPub - which drives what is efficiently possible for me to implement - is quite brittle and restrictive. I think it is why placement - especially for multi-step items - is not fully enabled, or properly working in the original LPub.
Anyway, I understand there are those who use LPub3D and indulge in producing instructions as complex and sophisticated as their models so I will do what I can to investigate and correct the behavior you described.
Cheers,
Thanks for the update. I have not played too much with callouts mostly because I don't believe they are necessary. To put another way, there are other model structure patterns that communicate the efficient building without the use of callouts.
Furthermore, the underlying placement architecture of LPub - which drives what is efficiently possible for me to implement - is quite brittle and restrictive. I think it is why placement - especially for multi-step items - is not fully enabled, or properly working in the original LPub.
Anyway, I understand there are those who use LPub3D and indulge in producing instructions as complex and sophisticated as their models so I will do what I can to investigate and correct the behavior you described.
Cheers,