Agreed, both models are great... As for gear phasing or not, let's say it's natural lazzyness... Even if LDCad nested mode makes it relatively easy, selecting everything that belong to one axle remains tedious. I _should_ make multilevel groups from them, then it would be easier.
Then there are deformable structures depending on gearing, here you have to recalculate quite a lot of angles... SR3D limited mechanical simulator was great for that - when it worked
And finally, bevel gear meshing is generally difficult to eyeball...
Then there are deformable structures depending on gearing, here you have to recalculate quite a lot of angles... SR3D limited mechanical simulator was great for that - when it worked
And finally, bevel gear meshing is generally difficult to eyeball...