Hey Magnus,
thanks for sharing your collected information.
The a-values define a vector (or a direction) where the part will be rotated around by the defined angle. Normally the vector should have the length 1. So it is possible to have the simple vectors:
But it is also possible to rotate the parts around any other vector. E.g.:
And you can reach the final destination by more than one way. For example, if you rotate a part around the positiv z-axis by 90° you will get the same result as if you rotate the same part around the negativ z-axis by 270° (or -90°) and so on.
I think the technic is also described here.
(Only for addition) Rolf
thanks for sharing your collected information.
Magnus Forsberg Wrote:Philo Wrote:ax, ay and az define the direction of the vector around which the rotation is to be performed. Angle of the rotation is expressed in radian (angle in radian = angle in degrees * Pi / 180)Any a-value between 0 and +/-1 is possible.
90 degrees = 1.570796
180 degrees = 3.141592
More than one rotation direction is possible in the same translation, but only one angle.
The a-values define a vector (or a direction) where the part will be rotated around by the defined angle. Normally the vector should have the length 1. So it is possible to have the simple vectors:
- 1, 0, 0; rotation around the positiv x-axis
- 0, 1, 0; rotation around the positiv y-axis
- 0, 0, 1; rotation around the positiv z-axis
But it is also possible to rotate the parts around any other vector. E.g.:
- 0.7071, 0.7071, 0; rotation around a vector in the x-y-plane
- 0.7071, 0, 0.7071; rotation around a vector in the x-z-plane
- ...
And you can reach the final destination by more than one way. For example, if you rotate a part around the positiv z-axis by 90° you will get the same result as if you rotate the same part around the negativ z-axis by 270° (or -90°) and so on.
I think the technic is also described here.
(Only for addition) Rolf