Hey Jarema,
in the example you choose the file 53981.dat does exist. So the brick node is useless, but the transformation node is necessary for a conversion from the LDD to the LDraw universe. But I do not know, if the values are right. This needs to be tested. I think the simplest way is to build a simple LDD file with two parts. A reference part and the 53981 part. I choose always the 1x1 brick as reference. If the LDraw output will look like the LDD input, the transformation node is likely correct.
Since the 53981 file is available, I would change the comment (line 1) either to the name used in the LDD (MINI FIG. WIG, MANGA 1) or the name used in LDraw (Minifig Hair Spiky Short); or even both.
If a part is not available in the LDraw universe, I would remove all three lines. E.g.:
Or we could create a todo section with comments.
<!-- ToDo 87757 SQUIDHEAD TOP F.MIN FIG. HEAD not available in LDraw -->
These are just suggestions!
Rolf
in the example you choose the file 53981.dat does exist. So the brick node is useless, but the transformation node is necessary for a conversion from the LDD to the LDraw universe. But I do not know, if the values are right. This needs to be tested. I think the simplest way is to build a simple LDD file with two parts. A reference part and the 53981 part. I choose always the 1x1 brick as reference. If the LDraw output will look like the LDD input, the transformation node is likely correct.
Since the 53981 file is available, I would change the comment (line 1) either to the name used in the LDD (MINI FIG. WIG, MANGA 1) or the name used in LDraw (Minifig Hair Spiky Short); or even both.
If a part is not available in the LDraw universe, I would remove all three lines. E.g.:
Code:
<!-- 87757 32c -->
<Brick ldraw="XXXXX.dat" lego="XXXXX" />
<Transformation ldraw="87757.dat" tx="0" ty="0" tz="0" ax="0" ay="1" az="0" angle="0"/>
<!-- ToDo 87757 SQUIDHEAD TOP F.MIN FIG. HEAD not available in LDraw -->
These are just suggestions!
Rolf