Rendering the part non bfc would fix most transparent parts making this a rendering problem imho.
Only parts using multiple transparent colors might still end up wrong depending on how alpha sorting is done (part vs polygon level).
If you put noclip in the dat file itself it will result in the same for transparent usage but it will hurt performance of solid usage for the part as it won't do clipping for those ether.
Only parts using multiple transparent colors might still end up wrong depending on how alpha sorting is done (part vs polygon level).
If you put noclip in the dat file itself it will result in the same for transparent usage but it will hurt performance of solid usage for the part as it won't do clipping for those ether.