Hi Damien,
Here is the process I used:
- Make a flat sail surface from a scan using LPC.
- Export as STL using LDView.
- import the stl in Meshmixer
- (optional, but very useful!): Export as stl and import in meshmixer the attachment point of the sail, they will serve as reference.
- remesh the flat sail to get "enough" triangles but not too many...
- Position the sail nearby attachment using transform tool
- select some triangles around sail attachment holes, and use soft transform tool to deform sail surface, moving attachment holes on reference points. Some other sculpture tools may be useful to get the right shape...
- If the sail surface remained relatively flat (that was the case for the black pearl sails), export back the single surface as stl (text mode) and convert it to .dat with stl2dat. The sail will be done with two copies of the surface with a slight offset, and the edge generated with ytruder.
- If the cloth is more distorted (minifig cape), in meshmixer, extrude the surface to create thickness, and export the complete cloth as stl, convert as .dat and generate the edges and condlines with Edger2 (stl2dat can do that too, but result is often not as good and is more difficult to control - at least for me - so I use raw mode of stl2dat).
Hope it helps...
Here is the process I used:
- Make a flat sail surface from a scan using LPC.
- Export as STL using LDView.
- import the stl in Meshmixer
- (optional, but very useful!): Export as stl and import in meshmixer the attachment point of the sail, they will serve as reference.
- remesh the flat sail to get "enough" triangles but not too many...
- Position the sail nearby attachment using transform tool
- select some triangles around sail attachment holes, and use soft transform tool to deform sail surface, moving attachment holes on reference points. Some other sculpture tools may be useful to get the right shape...
- If the sail surface remained relatively flat (that was the case for the black pearl sails), export back the single surface as stl (text mode) and convert it to .dat with stl2dat. The sail will be done with two copies of the surface with a slight offset, and the edge generated with ytruder.
- If the cloth is more distorted (minifig cape), in meshmixer, extrude the surface to create thickness, and export the complete cloth as stl, convert as .dat and generate the edges and condlines with Edger2 (stl2dat can do that too, but result is often not as good and is more difficult to control - at least for me - so I use raw mode of stl2dat).
Hope it helps...