The LDR files I use are as simple as can be - they only have lines that start with 1 and "0 Step"-lines. Everything else is ignored.
I tried doing what you said by additionally rotating the location vector with the rotation that comes from the
1 0 0
0 0 -1
0 -1 0
matrix but that didn't end well. I now used only two of the three axes (there are nodes for each combination of the X, Y and Z axes) and recieved a result that is fine for now (only flowers and the two-finger-hinge pieces from the previous pictures are wrong).
Again, thank you for your help! And thank you for your great LDCAD Software! Since I use it to create the LDR files for my game, I mentioned you on the credits page.
I tried doing what you said by additionally rotating the location vector with the rotation that comes from the
1 0 0
0 0 -1
0 -1 0
matrix but that didn't end well. I now used only two of the three axes (there are nodes for each combination of the X, Y and Z axes) and recieved a result that is fine for now (only flowers and the two-finger-hinge pieces from the previous pictures are wrong).
Again, thank you for your help! And thank you for your great LDCAD Software! Since I use it to create the LDR files for my game, I mentioned you on the credits page.