Questions about license and conversion of rotation matrix


Re: Questions about license and conversion of rotation matrix
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I can't specifically answer your coordinate question, but I'm pretty sure that LDraw uses a left-handed coordinate system, with "up" being along the -Y axis in that system. OpenGL and Direct3D use a right-handed coordinate system, and "up" is usually along the +Z axis, although that's up to you.
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Re: Questions about license and conversion of rotation matrix - by Travis Cobbs - 2015-05-13, 21:46

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