Problem between Pov and Sticker part


Re: I experience the problem here as well
#13
I won't swear to it but I think if you replace

Code:
#macro LDXSeamMatrix(Width, Height, Depth, CenterX, CenterY, CenterZ)
...
#end

by

Code:
#macro LDXSeamMatrix(Width, Height, Depth, CenterX, CenterY, CenterZ)
#local aw = 1;
#local ah = 1;
#local ad = 1;
#local ax = 0;
#local ay = 0;
#local az = 0;
#if (Width > LDXSW)
#local aw = 1-LDXSW/Width;
#end
#if (Height > LDXSW)
#local ah = 1-LDXSW/Height;
#end
#if (Depth > LDXSW)
#local ad = 1-LDXSW/Depth;
#end
#if (Width > LDXSW & CenterX != 0)
#local ax = LDXSW/(Width / CenterX);
#end
#if (Height > LDXSW & CenterY != 0)
#local ay = LDXSW/(Height / CenterY);
#end
#if (Depth > LDXSW & CenterZ != 0)
#local az = LDXSW/(Depth / CenterZ);
#end
matrix <aw,0,0,0,ah,0,0,0,ad,ax,ay,az>
#end

It should fix the problem too while giving you correct seamwidths for other parts.

Basically that ensures that any direction smaller than the seam width won't be transformed.

Tim
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Messages In This Thread
Re: I experience the problem here as well - by Tim Gould - 2011-11-28, 11:14
wow, that's an impressive render - by Steffen - 2011-11-28, 22:12

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