Subdivision is very nice, if you want to get a smoother surface.
My CAD program supports now two different methods: Catmull-Clark and Loop
Catmull-Clark works great for quads:
...and Loop splits quads into triangles, before processing:
...getting closer and closer to release
My CAD program supports now two different methods: Catmull-Clark and Loop
Catmull-Clark works great for quads:
...and Loop splits quads into triangles, before processing:
...getting closer and closer to release