Hi Jason.
No, it's a bug I triggered when I changed code for generic part rotation. I hope to release a fix in next days. When "flipping" happens, you can reset rotation matrices hitting buttons with brush in left toolbar.
Who said that a normal program has 1 bug every 100 lines of code was an incurable optimist...
At the moment using click&drag to move parts appears a bit complex to do, and introduces some side effects. One is (like LDD) if you want to select by window a group of parts but you first click on a part, you start moving it, instead of dragging a window. I'm not excluding to add a such function, but program needs lots of function to be added to become fully usable, and some are added in a raw fashion, awaiting to be enhanced when program will be quite "stable".
Thanks for your feedback
Mario
No, it's a bug I triggered when I changed code for generic part rotation. I hope to release a fix in next days. When "flipping" happens, you can reset rotation matrices hitting buttons with brush in left toolbar.
Who said that a normal program has 1 bug every 100 lines of code was an incurable optimist...
At the moment using click&drag to move parts appears a bit complex to do, and introduces some side effects. One is (like LDD) if you want to select by window a group of parts but you first click on a part, you start moving it, instead of dragging a window. I'm not excluding to add a such function, but program needs lots of function to be added to become fully usable, and some are added in a raw fashion, awaiting to be enhanced when program will be quite "stable".
Thanks for your feedback
Mario