Also you probably want to list all unique positions, texcords, normals, colors in single big arrays followed by triangle and quad listings using those arrays. But instead like OpenGL wants (uniqe combo's of those elements), permit separate indexes per element.
And to get any real advantage from the format the data probably needs to flattened (e.g. whole recursive 3001.dat).
And to get any real advantage from the format the data probably needs to flattened (e.g. whole recursive 3001.dat).