Connectivity Part 50: Travel Limits


Re: Connectivity Part 50: Travel Limits
#2
I think the info at the part level should only supply it's own absolute limits. Any additional limits resulting from collisions of attached stuff is up to the algorithm using the data.

Problem here is those local limits are usually non existent as they would be completely depended on (very detailed) bounding box information.

So in short I agree with Mario it's a huge task to prevent unrealistic placement just based on connection info.

imho it can only be done (reliably) using full collision detection and or by keeping track of occupied connections etc.
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Re: Connectivity Part 50: Travel Limits - by Roland Melkert - 2015-02-07, 22:14

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