Gerald Lasser Wrote:I will try something along this path, "bending" a sticker along a given line. For sure there is manual work involved as well, but for a start I think I will be fine with this low-fi approach first.
Gerald
I think that's a good approach. You can still get the exact result you want pretty easily, the algorithm will be 1,000,000 times easier to code, and most importantly, you can write an algorithm that works 100% of the time and is not fooled by floating point rounding errors, non-planar meshes, and other crazy things. :-)
(It is this "long tail" of bugs and weirdness that makes general purpose mesh algorithms in floating point so scary...)
cheers
ben