[webGLviewer] - Yet another WebGL viewer


Re: [webGLviewer] - Yet another WebGL viewer
#38
This happens when you flip a model upside down. I.e. when you spin an upside-down model it spins in the wrong direction (at least in latitude/longitude mode).

Maybe the program needs a gimbal lock like in LDView?
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just for completeness - by Steffen - 2014-10-16, 19:45
Re: just for completeness - by Steffen - 2015-06-27, 22:32
Re: [webGLviewer] - Yet another WebGL viewer - by Michael Horvath - 2015-02-03, 0:14

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