Among the PT Tools there is now a dynamic list of non-bfc parts.
It shows all the current parts that have a missing or 'nocertify' bfc statment.
If I understand it correctly, that list will adapt it's content when a bfc-fixed official or unofficial part is uploded to PT.
Is it time for a recap?
What are the errors you have fixed?
What is the next step?
1.)
Upload all of these files to PT and a normal review process?
2.)
Not recycling them through PT, but sending them to PT admin and a release without review?
3.)
Am I expected to review them as they are?
If I remember it correctly, it started with a 'broken display' in webgl rendering.
Is this all an effort to make our parts look good in those renderers?
I've now had a quick look into some of the parts, and can't help but wonder What has been changed? I see the same flawed part, but maybe software don't get confused. I don't know. I'm not a programmer, only a part author.
The major issue for making a good rendering in webgl is all the files that are not BFC'd.
I can't see that any of the auto fixed parts has become BFC'd. Or have I missed them?
Don't get me wrong. This is an atempt as good as any, but personally I'd rather pick files from that list at PT to work on, and improve them one at a time.
It shows all the current parts that have a missing or 'nocertify' bfc statment.
If I understand it correctly, that list will adapt it's content when a bfc-fixed official or unofficial part is uploded to PT.
Is it time for a recap?
What are the errors you have fixed?
What is the next step?
1.)
Upload all of these files to PT and a normal review process?
2.)
Not recycling them through PT, but sending them to PT admin and a release without review?
3.)
Am I expected to review them as they are?
If I remember it correctly, it started with a 'broken display' in webgl rendering.
Is this all an effort to make our parts look good in those renderers?
I've now had a quick look into some of the parts, and can't help but wonder What has been changed? I see the same flawed part, but maybe software don't get confused. I don't know. I'm not a programmer, only a part author.
The major issue for making a good rendering in webgl is all the files that are not BFC'd.
I can't see that any of the auto fixed parts has become BFC'd. Or have I missed them?
Don't get me wrong. This is an atempt as good as any, but personally I'd rather pick files from that list at PT to work on, and improve them one at a time.