Philippe Hurbain Wrote:I guess you mean quads? ;DYes, although it doesn't add the conline at the moment as it's only a fallback.
-> gives 2 triangle + 1 condline?
What's a normal minimal angle for splitting a quad anyway, I noticed for example 30378 has very weird quads (bow tie and non flat). Jet it seems LDView keeps them as quads anyway.
nose.png (Size: 9.97 KB / Downloads: 8)
This (newer improved) version of my quad fixer uses ~18 deg (max 0.05 dotprod diff), but I'm wondering if it should be even lower.