Philippe Hurbain Wrote:I guess you mean quads? ;DYes, although it doesn't add the conline at the moment as it's only a fallback.
-> gives 2 triangle + 1 condline?
What's a normal minimal angle for splitting a quad anyway, I noticed for example 30378 has very weird quads (bow tie and non flat). Jet it seems LDView keeps them as quads anyway.

This (newer improved) version of my quad fixer uses ~18 deg (max 0.05 dotprod diff), but I'm wondering if it should be even lower.