Willy Tschager Wrote:So what?! I love when someone pops in from time to time making a lot of fuss how and what should be change - better WE should change - and then vanishes into thin air right afterwards:
http://forums.ldraw.org/showthread.php?t...6#pid13116
w.
well, if you're talking about me, i'm not vanished, i'm here and i expressed my points of view in these posts and replies. Some people replied but if discussion stops there's no point in talking alone

also, i didn't even "popped in". Much to my surprise, my project brigl got picked up by most major lego sites, lately on brickset where i expressed my opinions on ldraw. My comments on brickset were discussed in here. So i just felt like i had to reply.
I already stopped working on brigl years ago, when i found that i was unable to craft the delicate algorithms required to make ldraw work on modern tools (such as Three.js) and lost interest.
So you can think i'm a poor programmer who couldn't get his algorithms together and pretends that everybody else changes theirs, and that's a legit point of view, but i still think that all the extra work needed to deal with the ldraw format is completey superfluous and only stems from some bad/outdated foundations of the architecture. When you find yourself wasting days to fix a problem that you know shouldn't even be there, you lose motivation.
As for helping, as i said i'm not a C/C++ programmer, and onestly i don't have the time to learn a new language. I can work with java and of course javascript, if there's anything that can be done with them i'd love to.
Tomorrow i'll write some more details about my ideas
