It's for this reason I don't think anything should be done at an official level.
We already leave off some details (eg. hollow/filled underside studs), textures on some parts, smoothed edges on tiles/mini-slopes etc. and relegate any treatment of them to rendering part libraries. This, IMO, is how it should be.
As I see it LDraw format is there predominately as an instructional format.
But if you do decide to go with it I'd favour a leading meta. That way you're not breaking anything, a smart renderer can pick it up, and we don't have to duplicate every colour.
Tim
We already leave off some details (eg. hollow/filled underside studs), textures on some parts, smoothed edges on tiles/mini-slopes etc. and relegate any treatment of them to rendering part libraries. This, IMO, is how it should be.
As I see it LDraw format is there predominately as an instructional format.
But if you do decide to go with it I'd favour a leading meta. That way you're not breaking anything, a smart renderer can pick it up, and we don't have to duplicate every colour.
Tim