Slope textures


Re: Slope textures
#10
It's for this reason I don't think anything should be done at an official level.

We already leave off some details (eg. hollow/filled underside studs), textures on some parts, smoothed edges on tiles/mini-slopes etc. and relegate any treatment of them to rendering part libraries. This, IMO, is how it should be.

As I see it LDraw format is there predominately as an instructional format.

But if you do decide to go with it I'd favour a leading meta. That way you're not breaking anything, a smart renderer can pick it up, and we don't have to duplicate every colour.

Tim
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Messages In This Thread
Slope textures - by Orion Pobursky - 2011-11-21, 12:59
Re: Slope textures - by Don Heyse - 2011-11-21, 14:44
Re: Slope textures - by Orion Pobursky - 2011-11-21, 14:57
Re: Slope textures - by Don Heyse - 2011-11-21, 15:47
Re: Slope textures - by Orion Pobursky - 2011-11-21, 15:51
Re: Slope textures - by Don Heyse - 2011-11-21, 16:04
Re: Slope textures - by Orion Pobursky - 2011-11-21, 16:30
Re: Slope textures - by Travis Cobbs - 2011-11-21, 18:50
Re: Slope textures - by Orion Pobursky - 2011-11-21, 19:15
Re: Slope textures - by Tim Gould - 2011-11-21, 20:40
my humble thoughts on this - by Steffen - 2011-11-24, 23:25
begin and end of !MATERIAL - by Steffen - 2011-11-27, 12:33

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