I agree that having everything be CCW makes sense, but I don't agree that this makes things much easier for coding a renderer. Supporting INVERTNEXT requires supporting switching the order of points. Given that constraint, it's pretty trivial to also support CW/CCW.
Need for BFC INVERTNEXT / primitives?
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Need for BFC INVERTNEXT / primitives? - by Philippe Hurbain - 2014-11-04, 12:32
Re: Need for BFC INVERTNEXT / primitives? - by Orion Pobursky - 2014-11-04, 12:39
Re: Need for BFC INVERTNEXT / primitives? - by Nicola - 2014-11-04, 13:45
Re: Need for BFC INVERTNEXT / primitives? - by Philippe Hurbain - 2014-11-04, 14:03
Re: Need for BFC INVERTNEXT / primitives? - by Santeri Piippo - 2014-11-04, 14:11
Re: Need for BFC INVERTNEXT / primitives? - by Roland Melkert - 2014-11-04, 22:47
Re: Need for BFC INVERTNEXT / primitives? - by Travis Cobbs - 2014-11-04, 18:25
Re: Need for BFC INVERTNEXT / primitives? - by Roland Melkert - 2014-11-04, 22:39
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