Here's how it looks in the current version.
LDCad doesn't have the gray edges because I use the 'nearest pixel' texture mode instead of linear. Linear will also cause seams when two textures meet (e.g. the front of the helmet), so I switched a while back. Downside it will look more pixelated at close ups when using low res pictures.
LDCad doesn't have the gray edges because I use the 'nearest pixel' texture mode instead of linear. Linear will also cause seams when two textures meet (e.g. the front of the helmet), so I switched a while back. Downside it will look more pixelated at close ups when using low res pictures.