Thanks
I didn't even notice the specular thing, but I was already using GL_MODULATE. However using GL_DECAL seems to do the trick.
don't know how it will behave combined with alpha transparency parts yet though. I still need to incorporated the texture stuff into the transparency rendering path in order to fine tune that.
Also I'm having a little gap at the front, but I noticed LDView has the same gap so it might be a part flaw?
ps: I noticed LDView 4.2 beta1 only uses the textures once (one side on 1st part like Philo wrote, and second part usage seems to only use the fallback code.)
I didn't even notice the specular thing, but I was already using GL_MODULATE. However using GL_DECAL seems to do the trick.
don't know how it will behave combined with alpha transparency parts yet though. I still need to incorporated the texture stuff into the transparency rendering path in order to fine tune that.
Also I'm having a little gap at the front, but I noticed LDView has the same gap so it might be a part flaw?
ps: I noticed LDView 4.2 beta1 only uses the textures once (one side on 1st part like Philo wrote, and second part usage seems to only use the fallback code.)