I've been playing with the texmap extension in LDCad (it's not perfect yet), but I was wondering..
How would you expect this texture to blend in combination with the background triangles.
For example setting the part color to green would result in this in my current implementation, but I don't think that's correct.
I also noticed we loose material properties when using textures (no gold/metal look like the fallback code)
How would you expect this texture to blend in combination with the background triangles.
For example setting the part color to green would result in this in my current implementation, but I don't think that's correct.
I also noticed we loose material properties when using textures (no gold/metal look like the fallback code)