[LDPartEditor] First Alpha Version News (until 2014-09-19)


Re: [LDPartEditor] Chequerboard-Texture
#88
Ben Supnik Wrote:I'm not a fan of using projection for part textures at all - the rest of the modeling world uses UV mapping, which makes the projection of parts, management of discontinuities, and other complex issues not the problem of the file format and every client that reads it.

The spec was adapted on a 'as is' basis, mainly because it's (authoring) user friendless and the wishes of the spec author(s). I was not too happy with this but I believe most were happy with it. It's a bit disappointing there no real parts (except the one helmet) made to really test the spec yet though.

On the other hand we probably could extend the extension by adding a special meta line supplying hard coded uv cords for the next type 3 or 4 line in a file, e.g.

!TEXMAP UV NEXT 0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0
0 !: 4 16 ..........

to solve the really complicated authoring needs, but then again I'm not completely sure it was supposed to be used on enclosed objects anyway.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Deadline Change - by Nils Schmidt - 2012-12-25, 11:19
Re: Deadline Change - by Philippe Hurbain - 2012-12-25, 14:30
First Alpha Screenshots - by Nils Schmidt - 2012-12-27, 19:00
Grid implementation done - by Nils Schmidt - 2013-01-08, 23:47
Text Editor Impression - by Nils Schmidt - 2013-01-13, 18:58
Re: Text Editor Impression - by Nils Schmidt - 2014-03-24, 17:54
Startup dialog - by Nils Schmidt - 2013-01-18, 15:25
Re: Startup dialog - by Philippe Hurbain - 2013-01-18, 18:37
Syntax Highlighting - by Nils Schmidt - 2013-01-27, 20:04
Test Environments - by Nils Schmidt - 2014-03-24, 17:32
Another Text Editor Teaser - by Nils Schmidt - 2014-03-24, 17:50
[LDPartEditor] Anaglyph Car - by Nils Schmidt - 2014-05-10, 22:58
Re: [LDPartEditor] Chequerboard-Texture - by Roland Melkert - 2014-08-01, 15:56

Forum Jump:


Users browsing this thread: 8 Guest(s)