Travis Cobbs Wrote:One of the few places off the top of my head that I can see a use for spherical mapping would be to put texture onto a LEGO ball (like the Hero Factory mixed color shooter balls).
Maybe use two texture commands (on two half sphere's) for that (project one on to the top and one on to the bottom) to avoid the whole multiple correct uv coordinates for an LDraw point problem.
Travis Cobbs Wrote:The angle that the part author puts into the file is expected to match the angle covered by the textured geometry, so your question seems moot.
so it's up to the authors to pad the texture sources, I can live with that