I implemented a bunch of new features for the 3D manipulator in this week and the week before.
You can now...
PS: I will change the icon design and the icon order from time to time to better clarify the unique features which are kept behind these buttons and improve the usablility. By now, it's a little bit cryptic
You can now...
- ...transform the camera to the position and orientation of the manipulator.
- ...swap and invert the manipulator axes.
- ...adjust the orientation of the manipulator to the nearest vertex, edge, or surface normal.
- ...adjust the position of the manipulator to the nearest vertex, edge, or surface.
- ...adjust the position of the manipulator to the selection center.
- ...adjust the position and orientation of the manipulator via the transformation matrix of a selected subfile.
PS: I will change the icon design and the icon order from time to time to better clarify the unique features which are kept behind these buttons and improve the usablility. By now, it's a little bit cryptic