Some new experiments... I regenerated the eye using the following process:
- Recreate a regular flat pattern using LPC (file eye1.dat)
- Retriangulate it (I used Meshmixer for that) to get a more regular triangulation (file eye2flat.dat)
- project it without slicing (using Projector) on a hires 48-sphe (file eye-form-hr.dat)
- Regenerate the condlines with Edger2
- Improved the result, by flipping local concave areas using Flipper