part 15926 (eye ball)


Re: LDView Shading bug was Re: part 15926 (eye ball)
#11
I use the type 2 approach in LDCad, but it will still cause a 'crumbled paper' look due to the fact the pattern breaks the curve of the sphere.

This because all polygons are flattened to the n facets resolution of the sphere and thus causing slightly different normals for their vertices.

You could prevent this (i think) by using a facet resolution for the whole sphere that matches the smallest detail of the pattern. But it would inflate the part size (primitive count) considerably.

Alternative is off course using a texture.
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Messages In This Thread
part 15926 (eye ball) - by Nicola - 2014-07-07, 20:44
Re: part 15926 (eye ball) - by Chris Dee - 2014-07-08, 5:16
Re: part 15926 (eye ball) - by Nicola - 2014-07-08, 7:26
Re: part 15926 (eye ball) - by Nicola - 2014-07-09, 7:24
Re: part 15926 (eye ball) - by Roland Melkert - 2014-07-09, 17:16
Re: part 15926 (eye ball) - by Travis Cobbs - 2014-07-10, 4:34
Re: LDView Shading bug was Re: part 15926 (eye ball) - by Roland Melkert - 2014-07-10, 23:15
Re: part 15926 (eye ball) - by Nicola - 2014-07-14, 9:10
Re: part 15926 (eye ball) - by Tim Gould - 2014-07-20, 8:08
Re: part 15926 (eye ball) - by Roland Melkert - 2014-07-20, 16:03
Re: part 15926 (eye ball) - by Roland Melkert - 2014-07-20, 19:06
Re: part 15926 (eye ball) - by Tim Gould - 2014-07-20, 19:17
Re: part 15926 (eye ball) - by Nicola - 2014-07-21, 7:43
Re: part 15926 (eye ball) - by Travis Cobbs - 2014-07-22, 19:25

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