Thank you very much for your feedback.
I am talking about the inline process of ldraw files. So every author that has already written a viewer for ldraw files has an inlining tool, as base elements needs to be given as triangles to the renderer.
I know from another experience during my coding with .NET that some build-in function are quicker than others. This might be .NET relevant, but could also occur in other languages. I do not know.
My feeling is that using functions does slow down the application, because each function has some overhead that also needs to be executes while the app is running.
I am talking about the inline process of ldraw files. So every author that has already written a viewer for ldraw files has an inlining tool, as base elements needs to be given as triangles to the renderer.
I know from another experience during my coding with .NET that some build-in function are quicker than others. This might be .NET relevant, but could also occur in other languages. I do not know.
My feeling is that using functions does slow down the application, because each function has some overhead that also needs to be executes while the app is running.