Quote:\"To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) must be given a scaling factor of 1.\"Actually I don't think that coefficient in flat direction does matter - except that it shouldn't be 0 (a lot of old LDraw part did have this issue), and of course sign impacts BFC as mentionned by Mark. But anyway we now have a tool that does care for us - thanks, Mike!
scaling of flat primitives
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scaling of flat primitives - by Ingolf Weisheit - 2014-06-21, 23:11
Re: scaling of flat primitives - by Santeri Piippo - 2014-06-21, 23:19
Re: scaling of flat primitives - by Michael Heidemann - 2014-06-22, 9:34
Re: scaling of flat primitives - by Mark Kennedy - 2014-06-23, 4:29
Re: scaling of flat primitives - by Philippe Hurbain - 2014-06-23, 8:04
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