scaling of flat primitives


scaling of flat primitives
#1
Hallo,

in http://www.ldraw.org/library/primref/ the following is mentioned: "To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) must be given a scaling factor of 1."

Is it that strict or is a -1 allowed as well?

The reason for the question is that I'm still working on 11767. If I fix the BFC and I mirror or rotate a primitive I get a -1 as scaling factor for y. Is it legal or is it prefered to have a 0 BFC INVERTNEXT statement for many lines of code?

regards, Ingolf
Reply
« Next Oldest | Next Newest »



Messages In This Thread
scaling of flat primitives - by Ingolf Weisheit - 2014-06-21, 23:11

Forum Jump:


Users browsing this thread: 1 Guest(s)