LDD2LDraw - a working LDD mesh converter


Re: LDD2LDraw - a working LDD mesh converter
#7
As explained by Rolf, on each triangle LDD has information about normal at each vertex. If the normals are the same on matching vertices of two triangles, then a condline should be set. If the normals are different, then it's considered a sharp edge (independantly of facet angle) and a normal edge line should be set.
Quote:Creating the lines manually would be prohibitive.
Even using Edger2 automatic generation, there's still a LOT of manual work to do to sort out things between lines and condlines.
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Re: LDD2LDraw - a working LDD mesh converter - by Philippe Hurbain - 2014-05-23, 14:48

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