Thoughts on animation scripting language


Re: Thoughts on animation scripting language
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Not knowing anything about lua, I think it's quite clear, but I generally like this kind of low-level control.

As for suggestions, it's difficult without having something to play with. Have you planned access/interaction with path data? I mean not only changing control points, etc., but for example measuring path length or setting a position/orientation along a path. Any helping functions you can add for things like the mechanism in the first of these models would be welcome too (ball joints, fixed lengths, sliding axles).
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Re: Thoughts on animation scripting language - by Ignacio Fernandez Galvan - 2014-03-09, 8:03

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