SteveB Wrote:3) Is there a tutorial on how to calc the rotation matrix? I recall someone saying they use a spreadsheet to automate the matrix. In other words they enter XYZ scaling and rotations in 6 separate cells... and it generates the matrix. Have you ever heard of this?That should not be too difficult
There are two different aim that the matrix can do for us:
1) SCALING
Just take the the unity matrix 1 0 0 0 1 0 0 0 1 and change the value 1 to 2 if you want to double the size etc.
1 0 0 0 2 0 0 0 1 for example will generate a double hight (y-axis) part.
2) ROTATION
That is more difficult as you have to calculate depending on the angles of rotation each value. I found a webside that will do that for you (http://tools.wikimedia.de/~dschwen/tools...0%2Cz%3A50)
I hope this helps