LDraw to Web


Re: that solution will also work for pad computers
#15
Roland Melkert Wrote:
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> I was more thinking about the canvas speed, I
> haven't done much on this subject lately so I
> don't know if you can easily get a fully hardware
> accelerated OpenGL context.

WebGL is exactly that. While function calls won't be as fast as C, the hard work is done by hardware.

For practical tests, try http://lawriecape.co.uk/threejs/webGL.html. On my puny little chromebook, it clocks in at 5-7FPS. (I consider this acceptable for a web viewer.)
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Messages In This Thread
LDraw to Web - by Nick McBride - 2011-09-09, 19:32
Re: LDraw to Web - by Roland Melkert - 2011-09-09, 21:32
Re: LDraw to Web - by Nick McBride - 2011-09-11, 15:22
Re: LDraw to Web - by Roland Melkert - 2011-09-11, 17:21
Re: LDraw to Web - by Nick McBride - 2011-09-11, 20:11
Re: LDraw to Web - by Nick McBride - 2011-09-13, 15:58
Re: LDraw to Web - by Jim DeVona - 2011-09-17, 14:37
why not use JavaScript ? - by Steffen - 2011-09-27, 17:44
Re: that solution will also work for pad computers - by Jamie B. - 2011-11-09, 2:42

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