Roland Melkert Wrote:
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> I was more thinking about the canvas speed, I
> haven't done much on this subject lately so I
> don't know if you can easily get a fully hardware
> accelerated OpenGL context.
WebGL is exactly that. While function calls won't be as fast as C, the hard work is done by hardware.
For practical tests, try http://lawriecape.co.uk/threejs/webGL.html. On my puny little chromebook, it clocks in at 5-7FPS. (I consider this acceptable for a web viewer.)
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> I was more thinking about the canvas speed, I
> haven't done much on this subject lately so I
> don't know if you can easily get a fully hardware
> accelerated OpenGL context.
WebGL is exactly that. While function calls won't be as fast as C, the hard work is done by hardware.
For practical tests, try http://lawriecape.co.uk/threejs/webGL.html. On my puny little chromebook, it clocks in at 5-7FPS. (I consider this acceptable for a web viewer.)