I've been looking more into LUA and it seems relatively easy to embed in a c++ program. Only thing I'm worrying about is how to handle matrix math which must be shared with the C++ matrix/vector objects (although I'm thinking using handles would probably work)
It would save alot of dev time if I could embed LUA in say couple of days and spend the rest of my time fine tuning the animation api toolset/interface, so at the moment I'm leaning towards LUA.
Does anyone here have experience embedding LUA, of knows of a better alternative?
It would save alot of dev time if I could embed LUA in say couple of days and spend the rest of my time fine tuning the animation api toolset/interface, so at the moment I'm leaning towards LUA.
Does anyone here have experience embedding LUA, of knows of a better alternative?