Hello,
I'm working on an application for display ldraw models on iPad/iPhone. Actually this application is in beta state. Main functionality work, but it need some work on User Interface and error management.
The application display an ldraw model, full or step by step. You can rotate, translate or zoom the model. Models are loaded from iTunes file sharing or from another application (example : file attachment in Mail, link in Safari, or file in dropbox).
You are limited by the size of model. Ressources on iPad are limited, and I need to handle gracefully case of loading a too big model (actually my application crash, that is not a good behavior).
For the ldraw library, I have embedded in application official ldraw library in a zip file, part and primitive are unzipped on demand and saved in a cache directory.
I have tested my application only on iPad actually, and application can run only on iOS5 (i use some framework available only in this version).
I'm working on an application for display ldraw models on iPad/iPhone. Actually this application is in beta state. Main functionality work, but it need some work on User Interface and error management.
The application display an ldraw model, full or step by step. You can rotate, translate or zoom the model. Models are loaded from iTunes file sharing or from another application (example : file attachment in Mail, link in Safari, or file in dropbox).
You are limited by the size of model. Ressources on iPad are limited, and I need to handle gracefully case of loading a too big model (actually my application crash, that is not a good behavior).
For the ldraw library, I have embedded in application official ldraw library in a zip file, part and primitive are unzipped on demand and saved in a cache directory.
I have tested my application only on iPad actually, and application can run only on iOS5 (i use some framework available only in this version).