Michael Heidemann Wrote:For most of this questions LDStructure should be your friend
My personal feeling is that we should use for connectivity the -already working- implementation from SR3D. I did not looked deep into this matter, but that connection information should be stored in a separate file with the same naming except the extension.
By doing it this way we can keep and work on the library as usual and create the connection data in a separate step (parallel or afterwards).
I'm not going to bluntly copy Sergio's snap info. We can also not just trow it into the library imho, because first we need permission for that and second I'm not sure a single definition will suit all software needs.
Michael Heidemann Wrote:I liked the way I could create the connectivity with LD4DStudio, but it was a too mighty tools in my stupid hands .
LDCad will offer simplified animation based upon LD4DStudio's scripting approach at some point, it's the reason I stopped working on LD4D