Experimental part snapping in LDCad 1.3


Re: snapping primitives
#15
For most of this questions LDStructure should be your friend Smile

My personal feeling is that we should use for connectivity the -already working- implementation from SR3D. I did not looked deep into this matter, but that connection information should be stored in a separate file with the same naming except the extension.
By doing it this way we can keep and work on the library as usual and create the connection data in a separate step (parallel or afterwards). I liked the way I could create the connectivity with LD4DStudio, but it was a too mighty tools in my stupid hands Smile.
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Messages In This Thread
snapping primitives - by Steffen - 2013-12-12, 4:57
Re: snapping primitives - by Ben Supnik - 2013-12-13, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-13, 18:28
Re: snapping primitives - by Ben Supnik - 2013-12-16, 1:31
Re: snapping primitives - by Roland Melkert - 2013-12-16, 2:27
Re: snapping primitives - by Roland Melkert - 2013-12-12, 18:05
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 18:53
Re: snapping primitives - by Travis Cobbs - 2013-12-12, 19:01
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:12
Re: snapping primitives - by Roland Melkert - 2013-12-12, 19:24
Re: snapping primitives - by Philippe Hurbain - 2013-12-12, 19:56
Re: snapping primitives - by Michael Heidemann - 2013-12-12, 20:39
Re: snapping primitives - by Michael Horvath - 2013-12-12, 23:06
Re: snapping primitives - by Roland Melkert - 2013-12-12, 21:07

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