Thanks for the tip, i'll try that.
But it was something different - stupid me. I did not draw the quads (divided into triangles) also. And at a 3005 there are many quads.
I added that, but I can not see any difference as all faces are black.
I have already set the color gl.Color(0, 100, 0) but also this results in black.
Maybe I have to make some light on?
I added also:
gl.Light(SharpGL.Enumerations.LightName.Light0, SharpGL.Enumerations.LightParameter.Ambient, 1)
gl.Light(SharpGL.Enumerations.LightName.Light1, SharpGL.Enumerations.LightParameter.Diffuse, 1)
but no change in the picture
By the way, the best tutorial so far (in german language) is http://www.3dsource.de/faq/index.htm
But it was something different - stupid me. I did not draw the quads (divided into triangles) also. And at a 3005 there are many quads.
I added that, but I can not see any difference as all faces are black.
I have already set the color gl.Color(0, 100, 0) but also this results in black.
Maybe I have to make some light on?
I added also:
gl.Light(SharpGL.Enumerations.LightName.Light0, SharpGL.Enumerations.LightParameter.Ambient, 1)
gl.Light(SharpGL.Enumerations.LightName.Light1, SharpGL.Enumerations.LightParameter.Diffuse, 1)
but no change in the picture
By the way, the best tutorial so far (in german language) is http://www.3dsource.de/faq/index.htm