Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with SharpGL (openGL)
#35
If you're sure they are inside the camera's view, it's probably because of the winding.

glDisable(GL_CULL_FACE);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);

will enable two sided rendering for all polly's
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Re: Simple renderer in .net with SharpGL (openGL) - by Roland Melkert - 2013-12-01, 17:51

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