Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
#14
Ok, here is my next challenge:

I have currently a fixed value for field of view and distance.
The lookat point is calculated as the middle of the bounding box.

But how can I calculate the field of view and the distance (camera location point) to get the same behaviour like all other viewers out there???
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Re: Simple renderer in .net with direct3d - by Michael Heidemann - 2013-11-23, 20:16

Forum Jump:


Users browsing this thread: 2 Guest(s)