Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
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I think so, but i'm not sure. I am a bit confused by my own ancient code (given it uses 1,-1,1 which seems to be the neg y correction and not left/right conversion). In short I think my above code is wrong and/or just plain inefficient Smile

So i did a bit of searching and found you can actually just use right handed stuff in directx just by replacing the LH with RH in all the api calls.
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Re: Simple renderer in .net with direct3d - by Roland Melkert - 2013-11-23, 19:40

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