SNOT road generator help


Re: SNOT road generator help
#2
OK, I got the curve working.

Code:
var fTime = 1/2
while (fTime <= 1)
{
    var thisCoo = tCoordinates(fTime)
    var thisDiv = tDerivatives(fTime)
    thisDiv = vnormalize(thisDiv)
    sOutString += '1 16 ' + thisCoo[0] + ' ' + thisCoo[1] + ' 0 ' + thisDiv[0] + ' ' + (-thisDiv[1]) + ' 0 ' + thisDiv[1] + ' ' + thisDiv[0] + ' 0 0 0 1 3004.dat\n'
    fTime = bGetStuff(fTime, fTime + steps_distance_big, steps_distance_big, 1)
}

Now how do I flip the bricks on their sides instead of standing up?


Attached Files
.ldr   temp.ldr (Size: 1.21 KB / Downloads: 1)
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Messages In This Thread
SNOT road generator help - by Michael Horvath - 2013-11-01, 12:14
Re: SNOT road generator help - by Michael Horvath - 2013-11-01, 17:27
Re: SNOT road generator help - by Tim Gould - 2013-11-03, 20:33

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