OK, I got the curve working.
Now how do I flip the bricks on their sides instead of standing up?
Code:
var fTime = 1/2
while (fTime <= 1)
{
var thisCoo = tCoordinates(fTime)
var thisDiv = tDerivatives(fTime)
thisDiv = vnormalize(thisDiv)
sOutString += '1 16 ' + thisCoo[0] + ' ' + thisCoo[1] + ' 0 ' + thisDiv[0] + ' ' + (-thisDiv[1]) + ' 0 ' + thisDiv[1] + ' ' + thisDiv[0] + ' 0 0 0 1 3004.dat\n'
fTime = bGetStuff(fTime, fTime + steps_distance_big, steps_distance_big, 1)
}
Now how do I flip the bricks on their sides instead of standing up?