Conditional lines on texture maps?


Conditional lines on texture maps?
#1
Shouldn't there be cond-lines across the shaped surface on texmap parts, like we now have on shaped stickers?

[Image: ev3stickers.png]
Looking at these again made me wonder. Would that make them look even more smooth and better?
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RE: Conditional lines on texture maps?
#2
Definitely yes they would look better ( at least with ldview: LDCad makes smooth shading even without condlines)
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