Fix request: 4592
(Yesterday, 13:59)Peter Grass Wrote: That issue is due to Studio trying to jam a high res stud part onto lower res polygons and so the two don't match up. Turn down the visual quality in the studio preferences one notch to the left and you will see the gap goes away. Things will be less round visually if you do that though.
Hello, the issue is, this is issue within one piece.
Basically, the cylinder part of lever base is 3x the detail of top part (iirc x16 vs x48)
That's why I was requesting a fix, to bring the "HD" version of Lever to full x48 curvature (or x32 for both?) - This way there wouldn't be any issue with Studio + it'd be easier to make higher-quality renders.
(Yesterday, 14:45)Peter Grass Wrote: Well the part could probably do with a rework anyway since the lego builder one is taller by 1.4 LDU or so and has 2 of the points inside the dome to hold the antenna part not just one like the old version. The lego builder one looks horrible though.
checked a real part: only 1 bump inside
general dimensions: D6.5mm H5.9mm
my suggestion would be inlining the outer cyli, keeping an inverted cylo+ering+tang (maybe cut to a quarter subfile)
RE: Fix request: 4592
Yesterday, 17:07 (This post was last modified: Yesterday, 17:29 by Philippe Hurbain.)
Yesterday, 17:07 (This post was last modified: Yesterday, 17:29 by Philippe Hurbain.)
(Yesterday, 14:59)Rene Rechthaler Wrote: checked a real part: only 1 bump insideMine would be to add an internal short cone...
general dimensions: D6.5mm H5.9mm
my suggestion would be inlining the outer cyli, keeping an inverted cylo+ering+tang (maybe cut to a quarter subfile)
Like this.
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