I have noticed that in some cases parts might fall apart when primitives being substituted in those with high-resolution versions. For preventing that from happening, I suggest including a meta command "NOSUBSTITUTE". What I intend, is that when put it before primitive of standard resolution, it would force that primitive to always be rendered as the standard resolution one, no matter the settings, similar to how 8\ and 48\ primitives behave, ensuring that part would appear normal no matter the settings.
This command would be useful because it works with sphere primitices in a fine way, unlike ndis, which would only close mesh gaps, not make shape flow properly
This command would be useful because it works with sphere primitices in a fine way, unlike ndis, which would only close mesh gaps, not make shape flow properly