Animal Serpent Basilisk Body Segment


Animal Serpent Basilisk Body Segment
#1
Who has this part? Could someone please check this geometry:

1 4 0 0 0 1 0 0 0 1 0 0 0 1 43936.dat
1 15 0 22.5 -38 1 0 0 0 1 0 0 0 1 3031.dat
1 15 0 14.5 -68 1 0 0 0 1 0 0 0 1 3710.dat
1 15 0 -9.5 -68 1 0 0 0 1 0 0 0 1 3701.dat
1 15 0 -17.5 -68 1 0 0 0 1 0 0 0 1 3710.dat
1 15 0 -25.5 -68 1 0 0 0 1 0 0 0 1 3710.dat


And check the pin hole?
LEGO ergo sum
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RE: Animal Serpent Basilisk Body Segment
#2
I don't have the part.

But if I compare it to a fresh ldd-file, the origin is offset by 0.5 ldu on y-axis.
And all connections in your mock-up is legal in LDD.

Since we have a rule that states the origin should be at top stud level, the whole mesh should be repositioned.
Maybe a restart from a new download would be better. More primitives should be used.
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RE: Animal Serpent Basilisk Body Segment
#3
(2021-04-16, 14:51)Magnus Forsberg Wrote: I don't have the part.

But if I compare it to a fresh ldd-file, the origin is offset by 0.5 ldu on y-axis.
And all connections in your mock-up is legal in LDD.

Since we have a rule that states the origin should be at top stud level, the whole mesh should be repositioned.
Maybe a restart from a new download would be better. More primitives should be used.

I'll see if I'm motivated enough to fix once more a "Stan"-part.

w.
LEGO ergo sum
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